Marcin Iwinski associated the challenge with the release of Rocky Cyberpunk 2077 – a game that has received criticism from reviewers and players only because of bugs and interference from December. On Wednesday, a video released by game developers who recognize how expensive the game plays the role of the world open, not only in terms of but in other elements as well as customizable elements, interactivity systems, and mechanics as well.
Furthermore, he identified the streaming game system to be the main cause of the problem in this game, which is very buggy for players who play older consoles. Iwinski said that when I started the project 25 years ago, there was a very much principle found, honest, and direct communication with gamers. He added that, when the development of the game part of the project was born, there was something important that was added to the ambitions to make the best game in the world. Iwinski says that it becomes our mission and something that guides us until now.
Iwinski claims that Cyberpunk 2077, has received several reviews that are beneficial by people on a PC that says quality standards do not meet as our expectations. He apologized for all this, asked viewers not to blame any team members for the things that happened. They are very talented and work hard and it is our call to release the game. So, they are not wrong, don’t think of blaming them.
Furthermore, Iwinski said that the team would work very hard only to ensure trust restored with consumers. He said that three team members had been released to improve console games, but the main goal was to fix bugs and problems faced by the people. Besides all this, the game will continue to work on the most important updates as soon as possible.