The entertainment industry feels the full power of the ongoing pandemic. In some branches – cinemas, cinemas, live sports, and others based on people leave their homes – the effect is very devastating. In others – like social networking, streaming, games, and others based on people who live in homes – the effect is the opposite. In the first months of 2019, people trapped at home spent most of their extra time playing all the matches they had never tried before. Thus, gaming has seen a surge in a good number of players and time dedicated to playing games.
Gaming surge.
Between December 2019 and March 2020, almost every genre has seen waves in the number of players. Strangely, the smallest growth is seen in the number of players “Battle Royale”, which is released from the release of free-playing duty calls: Warzone. At the same time, the game building deck has shown a decent growth, with most of it associated with the recent Riot game launching a Runeterra legend. It would be interesting to see if the upcoming Valorant Riot game will attract the same attention.
The shooter becomes big
Earlier this year, the shooters saw the player’s stock surge because of the release of tactical shooters out of Tarkov. This game attracts many players on the release in January and continues to have decent players for today. Another game to see the players exploded is Rainbow Six: Siege – Ubisoft’s 2015 Shooter has many players like but also see a large surge in gamers who come from China in the first three months of this year. COD: Modern Warfare and Counterstrike: Global Offensif is also very good.
According to Gaming Intelligence Specialist Newzoo, the shooter saw the biggest growth in the player’s share in the first quarter of 2020, with a total growth of 40% and 46% on a PC. It is the most played genre after MOBA.
Play time has soared
According to Newzoo numbers, the time dedicated to playing games has grown significantly in the first three months of this year – not a surprise, given the current situation. Compared to last December, the average playing time dedicated to almost every genre increased – the biggest growth has occurred, once again, in a shooter, from 38 to 60 minutes a day.
Casino gaming.
There is a large increase in the number of people playing casino games since locking began, perhaps because of the increase in time spent in the room, and also potentially due to the general decrease in salaries and labor levels encourage many people to find new ways to make income (while having fun on same time). Games like Pop Pokie have attracted many users to their platforms among hundreds of other popular sites, so do you want a card game, slot, or other types of virtual casino experiences, you will definitely find it online now. In gambling in the past it has been labeled as a risky and dangerous game, but fortunately it has never been safer to bet. New rules mean gambling and casino sites need to take care of their players better with extra control features, such as ‘time out’ when it stops having fun. Gambling addiction has become a real problem in the past, so it is very important that this platform can continue to set a good example and take care of their players.
The main reason for increasing this play time is likely gamers have more time to play. In addition, the match in escaping from Tarkov and Rainbow Six Siege often lasts for one hour, contributing to the average increase. Plus, many players use games to socialize when locked or use it as a diversion to keep their minds from the current situation.
Whichever, gamers play more than before, and this is good news for publishers. Gaming can transport you to a completely new world, so why not online, get involved and find the perfect game for you. It’s easy to find exceptional games, because there are endless detailed reviews that weigh the pros and cons of the most popular choices today.